![]() Relying on traditions of Japanese horror, many of these games were scary because they removed the sense of safety. Instead, RPGs were successful in creating tension by plunging characters into unfamiliar environments and providing a growing sense of dread through their atmospheric soundtracks. What these games did so well was creating a horror experience without relying on cheap jump scares or vividly realistic effects to shock you. While some of these puzzles may seem simple now, they’re still very enjoyable and can still challenge the player. Puzzle-solving was the major gameplay element of RPG Maker games, with the player being able to interact with objects and other people to solve these puzzles. The art style was always the same: 2D flat square rooms with simple characters made of pixels. Often, RPG Maker games were Japanese in origin and later translated into English, although this wasn’t always the case. What these games did so well was creating a horror experience without relying on cheap jump scares or vividly realistic effects to shock you The genre hasn’t completely disappeared, although it has decreased in popularity in recent years, and most RPG Maker games are now regarded with much nostalgia. Some went on to span their own franchises or even a handful of fan-made games, while others are still going through remakes for modern audiences. ![]() Many of these games are now widely recognised as cult classics: Misao, Ib, The Crooked Man, Mad Father, The Witch’s House, Yume Nikki, and Corpse Party just to name a few. The RPG Maker engine was used for both fan-made free games and developer-led, profit driven titles, forming a cornerstone of indie horror games during the early 2000s. These games have since paved the way for contemporary indie horror games. ![]() ![]() RPG Maker horror games were unique in that they were all made on the same engine, RPG Maker, but also existed as their own sub-genre of horror. You would never hear any games referred to as part of the ‘Unreal Engine 4 genre’, nor do games using that engine have their own themes or traditions. It’s not often that a genre of games is classified entirely by the engine that was used to make them. ![]()
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